Saturday, May 3, 2014

Spiderman model 3


This is my third and final pose I choose to model. The reason I chose this pose of spiderman is there are some aspects of the leg I feel need effort into modeling which other models I did so far do not have so it will be something different from the other 2 model. 

Front View

Back View
Side View
Side View

Reflection

These pictures above are the different views of the final outcome of spiderman I had modeled. I can safely say that this is the best model I have modeled compared to the other I model, I am not saying I did not put in effort to model for the other 2 but on the contrary the rest was challenging in its own way that is all.

To start off, the most prominent part of this pose is both the legs and it was pretty difficult to get details right for them. However, after trying both IK and FK I finally came down to the decision of using IK as it will not move together with the body when I try to edit the body. After thinking for a long time, I decided that the arms should be done in FK as it will be easier to edit the shoulder.

I put in a lot of effort in both the legs and arms for this model, as you can see from all views above. I even went to the extent to edit the foot of spiderman using footroll, ballroll, ball twist and ball rock tool to give the right effect for the leg. As you can see the left foot shows the tip toeing effect. I used the knee pv tool to help adjust the knee to ankle portion to look better. I believe that ankle could have been done better but after several rotation that was the best I could do.

Spiderman model 2

This is the second spiderman pose I chose to model. I chose this pose was not because it looks cool, I feel that this is a very challenging pose to model but I really want to give it a try. I won't know whether I am capable of modeling this unless I give it a shot so I did.
Unpolished version

Back View

Front View

Final polished version

This is the final outcome of the pose I modeled and I am proud of my effort as I really struggled to model it as there were many details I needed to pay attention and them sharpened out to make it look exactly like the reference picture.

Reflection

By looking at the polished version and comparing it to the final polished version, there are many outstanding details that differentiate them which shows how much effort I put in to adjust and make the aesthetics of the model as good as I could. 

Now to explain each and every details that make this pose stand out. First is the chest portion of spiderman, at first glance you can tell I made the spiderman's chest up and out which resembles the reference picture. Secondly, if you enlarge and zoom into the picture you will be able to see the fingers of spiderman have been model in a way to give it as much detail as possible to make it look realistic. The space between fingers and how bent the joints of each of finger was given consideration when polishing the model. Lastly is the the hip of spiderman, from the front view you will notice that the spread of the thigh of the legs looks really close to the reference picture.

Before I end this reflection, I want to say that I did not model the head as well as I wanted. It was challenging to make the head tilt downwards. That is the only shortcoming of this model I did, I will polish my skills and show you in the next model which is coming up. 

Spiderman Model One


As you can see from the above picture, it is a picture of spiderman in a certain pose and I will be using it as reference to assist me in modeling it in maya. I will be trying to replicate this exact pose in maya to look as accurate as possible.


This is the final outcome of the model I did and I am pretty sure it is as close as it gets to resembling the reference picture. If you feel the picture is a bit too dark to see, you can scroll down to the following pictures as I added and adjusted the lighting to make it brighter and easier to see.
Front View


Back View


Side View

Reflection

First to thing first, I would like to mention about what I have learn in my lab lessons prior to making this model. In order to be able to model spiderman into such complex pose, I must first learn how joints works. Like in real life, joints are points that connect different parts of our body together allowing us to move. However joints can only move in certain way, for example elbow cannot be bend in opposite direction as it does not seem logical. Knowing these, I was able to move joints around and aiming to make the whole pose look realistic.

The use of IK and FK movement for the different parts of the body help make this pose look so realistic. For this model I used IK for both the arms and legs as I want make them stick at their current position and will not be affected when I am modeling the body of spiderman. On a side note, the use of FK allow you to rotate the 3 joints of arms and legs to specific direction but it will move if the main body is moved. As for IK, it allows you to only move the wrist of the arm or the feet to specific position and maya will move the whole leg or arm to make it look natural. Basically IK is using inverse kinematics while FK is using forward kinematics.

As you can see from the front view of the model, the shoulder of spiderman was made to bend forward as his hands is holding on a rope. In order to make it more realistic, I made to stomach move inwards like how real people's stomach would react when their hands i stretching for something. From the back view you can clearly see that the spiderman has a nice curve on its back to show the hunch back.